Support threads, fixes, and FAQs.

Session ID required for Unity Asset/C# plugin. Will this continue to be required ?

Last activity: 3/27/2024, 4:24:22 PMJoin the discussion →
Original post
I want to raise an issue for the Hyperate API. The issue is per <@186881714381914112>'s announcement that SessionID will not be able to be changed on Hyperate Input Devices (ie. Apple Watch, Polar H10 + Mobile App). Our project utilizes the Hyperate SDK Unity Plugin to send data from a Hyperate Input Device to a VR headset to collect bpm data. Will we still require to input the specific session ID from the Input Device? This sends websocket messages using the websocket token and session ID. After the update to remove changing the session ID on the Input Devices, will this still be required?
Community Member3/7/2024, 5:47:24 AM
<@174193097285173250> @ you as Alex said you were the Unity developer for the plugin/SDK, thanks
Community Member3/8/2024, 9:00:47 PM
Heya! He only meant that you cannot change the ID from lets say `1234` to `ABCD` when the IDs were different between the iOS and Watch app. It also doesnt change anything in the flow - you are still required to get those "session id" to listen for heartbeat updates (as currently build in) :)
Community Member3/27/2024, 4:24:22 PM
Appreciate the response, makes sense.
Cookie preferences