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Discrepancy between Hyperate website and Unity

Last activity: 7/25/2024, 11:23:43 AMJoin the discussion →
Original post
Hi there, I want to use HypeRate in my unity game alongside an apple watch. Right now I am just displaying the heart rate in the game, but the number is incorrect. It fluctuates from 65-75 but is not accurate. For reference, the website on the left is accurate (it matches what I see on the Apple Watch)
Community Member7/20/2024, 11:47:52 PM
im pretty sure your are still using the test date ( internal-testing) within unity
Community Member7/21/2024, 12:19:37 AM
Don't think so. As far as I understand, the hyperate ID is supposed to be the session ID in the apple watch, correct?
Community Member7/21/2024, 12:19:53 AM
I'm not sure if my API key has expried could that be the cause
Community Member7/21/2024, 11:01:37 AM
<@120250275477979136> maybe he got banned by the firewall?
Community Member7/21/2024, 7:15:31 PM
then they wouldnt get a connection to the server - so cant be
Community Member7/21/2024, 7:17:19 PM
<@290308777075277824> Do you use the StreamDeck application by any chance?
Community Member7/21/2024, 7:30:27 PM
No
Community Member7/21/2024, 8:54:27 PM
Can you send me over the whole source code via private message as you currently have it pls? I need to take a deeper look on it
Community Member7/25/2024, 9:49:35 AM
<@290308777075277824> Or did you already solved it?
Community Member7/25/2024, 11:23:30 AM
No 😦
Community Member7/25/2024, 11:23:43 AM
Sorry been busy, I will send the code soon
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