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Does it work on Quest3 in standalone mode?

Last activity: 5/5/2024, 1:49:19 PMJoin the discussion →
Original post
I am using the unity package and I can get the heart rate information inside the editor but when I push the apk to my headset it doesn't get anything. I am using the headset in standalone mode, not connected to PC. Am I doing something wrong or it doesn't work in standalone mode and only connected to pc?
Community Member5/5/2024, 11:36:48 AM
<@174193097285173250> Cam you help here? :)
Community Member5/5/2024, 12:05:51 PM
as long as the device is connected to the internet, it should work. if that isnt the case, maybe take a look into the log file of the unity application and see if you find any error messages
Community Member5/5/2024, 1:35:53 PM
I Error! Unable to connect to the remote server NativeWebSocket.<Connect>d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec()
Community Member5/5/2024, 1:36:12 PM
logcat reports connection error, but the headset has internet
Community Member5/5/2024, 1:36:26 PM
do i need to give it some permissions or something like that?
Community Member5/5/2024, 1:45:22 PM
since it works for you in the editor, but not on the device, and you get that error, i would guess that the problem is with the internet connection of the device. A small test you could do, is to try to build your app for your pc and run it outside of the editor. that way you can make sure its works in general and is a problem with the device.
Community Member5/5/2024, 1:46:07 PM
alright let me look into that
Community Member5/5/2024, 1:47:10 PM
i sadly dont have a quest 3, so i cant help much on how that thing works differently. in general, unity apps should work the same everywhere, regardless of device.
Community Member5/5/2024, 1:49:19 PM
the headset has internet, all the other apps work. I am guessing either it doesn't like the websocket in general or it has no internet permissions (but i did grant them in player settings)
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